Math Made Fun for Primary Students: Tips for Tutors

A colorful abacus sits next to a chalkboard with the word "MATH" written in chalk.

Math is a subject that some students naturally enjoy, while others may find it challenging or less engaging. However, it doesn’t have to be this way. With a touch of creativity, you can turn math tutoring into exciting, hands-on experiences that capture students’ interest and ignite their love for numbers. Here are some engaging and creative math activities designed to make learning more interactive and enjoyable for learners of all ages.

Activity #1 Real-World Math Projects

Applying math to real-life situations, such as solving real-world math problems, shows students the practical value of what they’re learning. This approach helps them make meaningful connections to the material and can be applied to both elementary and secondary math levels.

A diagram of a cube with the formula for its volume (V = s³) written below.

Examples:

A line drawing of a soda can, a bag of chips, and a chocolate bar.

You have $50 to spend on snacks for a party. How many items can you buy within budget?

A map with a car icon driving along a dotted line route.

You’re going on a road trip. Calculate the total cost of gas, food, and lodging based on the distance, fuel efficiency of the car, and prices.

An illustration of a bed with two pillows and a nightstand with a lamp.

Redesign your bedroom within a specific budget. Calculate the cost of furniture, paint, and decorations. Create a scale drawing of the room layout.

A blue line drawing of a picket fence.

You’re building a fence for a garden. Calculate how much wood you’ll need, the cost of materials, and the total area of the enclosed space.

An illustration of four currency symbols: US dollar, Euro, Pound Sterling, and Yen.

You’re planning a trip to another country and need to exchange money. Calculate how much local currency you’ll receive based on the exchange rate and your budget.

Activity #2 Math Scavenger Hunt

Turn the learning space into a math playground. Create a list of math problems or clues that students must solve to find their next location or item. Each clue can incorporate different math skills such as addition, multiplication, or spatial sense. 

An illustration of a folded map with a dotted line route marked on it and a pencil.

Examples:

A diagram of a circle with a radius labeled "r" and the formula for circumference: C = 2πr.

Find an object with a circumference of approximately 20 cm.

A pink line drawing of an angle with a vertex and two rays extending from it.

Locate objects with right, acute, or obtuse angles.

A pink line drawing of a framed sign with the equation "1 + 1 = 2" written on it.

Find two numbers in the learning area and calculate the product, sum, difference etc.

A pink line drawing of the letters A, B, and C, drawn in a bold, 3D style.

An alternative approach is to create a series of questions related to the current unit the students are studying. Hide these questions around the learning environment, with each answer corresponding to a specific letter. Once all the questions are solved, the collected letters will spell out a secret code or reveal the answer to a riddle.


These activities combine physical movement with problem-solving, keeping students actively engaged and reinforcing math concepts in a real-world context.

Activity #3 Card Games

Creating an engaging math lesson doesn’t have to be complex. Some activities can be done using only a deck of cards. Games introduce a competitive yet cooperative element to learning, motivating students to practice math in a low-pressure environment and can be adjusted to target students’ learning goals. 

A green line drawing of a hand of Uno cards, showing a 5 card, a 3 card, and a 2 card.
A green line drawing of three playing cards, each showing an Ace. The suits are Clubs, Hearts, and Spades.

Same, Same:

Give each student a full deck of cards. Have them arrange the cards in sets to show two ways to make the same amount as many times as they can using as many of the cards as they can. For example, they could show 10 by putting out a king in one set and two 5’s in the matching set. You could make 7 with a 3 card and a 4 card in one set and a 5 card and a 2 card in another set. This is a creative thinking challenge 

Two green circular buttons with white outlines. The left button has a white left-pointing arrow, and the right button has a white right-pointing arrow.

More Than/Less Than:

Comparing numbers is a good math skill to practice in early grades. Here’s a fun way to do it incorporating a math card game. Deal out cards so each player has half the deck. Players take turns being the leader and calling out either “More than” or “Less than.” They then take the card from the top of their pile and turn it over. Whatever the rule was for that round is applied to the two cards. Whoever has the card that meets that rule wins both cards. The player with the most cards at the end of the deck is the winner.

A green line drawing of two dice. One die shows six dots, and the other shows three dots.

“Sum” Are Odd and “Sum” Are Even:

You can practice addition and odd and even numbers with this simple math card game. Shuffle the deck and place it between two partners. The lead player declares “Odd” or “Even.” Let’s say she says, “Even.” Players then each draw a card. The cards are added together. If the sum is even, the lead player keeps the cards. If the sum is odd, the other player takes the cards. Now the other player gets to declare odd or even. Play continues until the deck is finished, and then the cards are counted to see who has the most.

A green line drawing of a magnifying glass focusing on a section of a bar graph.

Guess My Pattern:

Patterns are the basis of a lot of mathematics. Recognizing patterns depends on understanding what is repeating in a pattern, also known as the rule. Each player takes a deck of cards and on their desks creates a pattern of at least eight cards. It could be a number pattern, a color pattern, a suit pattern, or any combination of those elements. Students then write their rule down on a piece of paper and turn it over. When ready, players walk around the room looking at each other’s patterns and trying to guess the rule.

A green line drawing of a sign with the equations "2 x 2 = 4" and "3 x 1 = 3" written on it.

Multiplier:

Shuffle the deck and deal out two piles. Players each flip over two cards. They multiply these together and get a product. Players compare products and whoever has the highest product wins that round. Cards go into the discard pile, and players play until the two stacks are gone. If a player incorrectly multiplies their cards and the partner does it correctly, the point goes to the partner.

A green line drawing of the numbers 1, 2, 3, and 4 written in a casual, handwritten style.

Beat the Dealer:

Put three players together. The first player is the dealer. The dealer picks three cards from the deck and creates the largest number possible by arranging the digits. The other two players try to “beat the dealer” by also picking three cards and arranging them to try to create an even bigger number. Whoever beats the dealer gets a point. Keep track of points and play until the deck is used up. Most points wins. Then take turns being the dealer.

A green line drawing of five playing cards in a row. The cards are: 10 of clubs, Jack of clubs, Queen of clubs, King of clubs, and Ace of clubs.

Don’t Be Too Negative:

In this game, all red cards are negative numbers and all black cards are positive numbers. Players draw two cards from the top and use any operation to try to create the smallest possible answer. To make the game even more challenging, have players draw three or four cards in a hand and use various operations, again to create the smallest possible answer.

Activity #4 Digital Tools and Apps

Use technology to gamify math learning. Platforms like Kahoot!, Quizlet, Desmos, Prodigy, and Khan Academy offer interactive lessons and games tailored to various math topics. Digital tools provide instant feedback, track progress, and keep students engaged through multimedia and interactive elements.

A smartphone with a speech bubble showing a math equation.

Activity #5 Create Math Puzzles

Encourage students to create their own puzzles, such as crosswords, riddles, or Sudoku with a math twist. You can also provide them with puzzles like:

A blue line drawing of several dice with different math symbols and numbers on them.
A blue line drawing of a Sudoku puzzle with some numbers already filled in.

Magic Squares:

Fill grids with numbers to make rows, columns, and diagonals add up to the same sum.

A blue line drawing of a maze with many twists and turns.

Math Mazes:

Solve equations to navigate through a maze.

Letting students design puzzles reinforces understanding and sparks creativity.

Math doesn’t have to be limited to dry lessons and endless worksheets. By incorporating creative math ideas and engaging activities, you can transform math into a dynamic and enjoyable subject. These math teaching tips can help students discover the fun and practicality in every problem they solve. When students enjoy math, they’re more likely to embrace it—and thrive!